In the world of software engineering, challenges often repeat themselves across different projects. Instead of reinventing the wheel every time, developers rely on design patterns—proven blueprints that provide elegant and reusable solutions to common problems.
📘 What Are Design Patterns?
A design pattern is a general, reusable solution to a recurring problem in a specific context of software design. Unlike ready-made code snippets, patterns are conceptual templates that guide how to structure your classes, objects, and system interactions.
Think of them as architectural blueprints for a house. They don’t build the house for you, but they outline the framework and relationships between different parts, making it easier to build, modify, and scale.
🚀 Key Benefits of Design Patterns
♻️ Code Reusability
Design patterns provide solutions that have been tested, refined, and proven across multiple projects.
🛠️ Maintainability
By encouraging clean, understandable, and structured code, patterns make systems easier to maintain and extend.
🔑 Communication
Patterns act as a shared vocabulary for developers. Instead of long explanations, saying “Let’s use the Singleton pattern here” immediately conveys intent.
📈 Scalability
Well-structured code prepares systems for growth, reducing the amount of refactoring needed when applications expand.
⏱️ Efficiency
Since patterns are widely accepted and well-tested, they save time and effort.
🌟 Why Design Patterns Matter
At their core, design patterns improve collaboration, reduce complexity, and promote best practices in software design. Whether you’re designing enterprise-level applications or small-scale tools, patterns provide a solid foundation for sustainable, efficient, and scalable codebases.
🧩 Understanding the Types of Design Patterns
Design patterns are the building blocks of clean and scalable software. They provide time-tested solutions to common design problems, helping developers write code that’s both efficient and maintainable. Broadly, design patterns are classified into three main types — Creational, Structural, and Behavioral.
⚙️ Creational Patterns
These patterns focus on object creation mechanisms, ensuring flexibility and reusability when creating objects.
Examples: Factory Pattern, Singleton Pattern, Builder Pattern.
💡 Use Case: A document factory that generates different file types — Word, PDF, or Excel — based on input parameters.
🧱 Structural Patterns
Structural patterns deal with how classes and objects are composed to form larger, more complex structures.
Examples: Adapter Pattern, Composite Pattern, Decorator Pattern.
💡 Use Case: Using the Adapter Pattern to connect a new API with an existing system seamlessly.
🔄 Behavioral Patterns
These patterns focus on communication between objects and define how responsibilities are distributed.
Examples: Observer Pattern, Strategy Pattern, Command Pattern.
💡 Use Case: A notification system using the Observer Pattern, where modules subscribe to and react to system events.
🔄 Behavioral Design Pattern: The Memento Pattern
In software design, behavioral patterns focus on how objects communicate and interact, managing the flow of information between entities. They simplify complex control flows by defining clear communication and behavior among objects.
These patterns help manage relationships and communication protocols between objects to promote loose coupling and enhanced flexibility.
💡 What Are Behavioral Patterns?
Behavioral patterns are used for:
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Coordinating interactions between multiple objects.
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Managing state transitions efficiently.
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Defining communication logic that keeps systems modular and flexible.
Common examples include the Observer, Strategy, Command, and Memento patterns.
In this blog, we’ll explore one of the most practical and easy-to-understand behavioral patterns — the Memento Pattern.
🧠 The Memento Pattern — Capturing and Restoring State
🧩 Problem
How can we provide undo/redo or state restoration functionality without exposing an object’s internal state and breaking encapsulation?
✅ Solution
The Memento Pattern captures an object’s internal state in a separate object (memento) so that the original object can restore its state later — without exposing private details.
This allows developers to implement powerful features like undo/redo, checkpoint restore, and session rollback cleanly.
⚙️ Memento Pattern Structure
| Component | Description |
|---|---|
| Originator | The object whose state needs to be saved and restored. |
| Memento | Captures and stores the internal state of the originator. |
| Caretaker | Manages and stores mementos without directly modifying them. |
🧾 Real-World Applications
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Undo/Redo Functionality: Used in text editors, IDEs, and graphics tools.
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Game Checkpoints: Saving and loading game progress.
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System Recovery: Rolling back to previous system states after failures.
🔍 Example Use Cases
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🎮 Games: Saving and reloading checkpoints.
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📝 Document Editors: Undo/redo for editing history.
💻 Sample Java Implementation: Text Editor Using Memento Pattern
Let’s implement a simple text editor that supports saving and undoing edits using the Memento Pattern.
🚀 Summary
The Memento Pattern is one of the most practical behavioral design patterns that enables state management, undo/redo, and checkpoint restoration without breaking encapsulation.
By separating the concerns of saving, storing, and restoring state, this pattern keeps your code clean, modular, and maintainable.
If you’ve ever pressed Ctrl + Z — you’ve experienced the Memento Pattern in action!
👁️ Behavioral Design Pattern: The Observer Pattern
In many software systems, multiple components need to react when another component’s state changes. For instance, if a weather station updates its temperature reading, multiple display devices or mobile apps may need to show the new value — all without being tightly bound to each other.
That’s exactly what the Observer Pattern helps us achieve.
💡 Problem
There is a need to notify multiple objects about a change in state without tightly coupling them to the object that changes.
Without a proper design, the notifying component must directly reference every dependent component — making the system rigid, hard to maintain, and difficult to extend.
✅ Solution
The Observer Pattern establishes a one-to-many dependency between objects.
When one object (the Subject) changes its state, it automatically notifies all its dependents (Observers).
This is the foundation of many modern systems like event listeners, notification services, and pub-sub messaging frameworks.
⚙️ Observer Pattern Structure
| Component | Description |
|---|---|
| Subject | Maintains a list of observers and notifies them when its state changes. |
| Observer | Defines an interface for receiving updates from the subject. |
| Concrete Subject | The real object being observed; notifies observers when its data changes. |
| Concrete Observer | Implements the observer interface and reacts to updates. |
🚫 Without the Observer Pattern
In this approach, the WeatherStation directly holds a reference to a specific DisplayDevice.
If we add new devices (e.g., mobile, desktop), we’d need to modify the WeatherStation class — creating tight coupling.
✅ With the Observer Pattern
By introducing Observer and Subject interfaces, we achieve loose coupling — the WeatherStationIn no longer depends on specific devices.
Any observer that implements the Observer interface can receive updates dynamically.
Concrete Implementations
Main Class
🧠 Output
🧩 Benefits of the Observer Pattern
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🔗 Loose Coupling: The subject never needs to know details of observers.
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➕ Easy Scalability: Add or remove observers anytime without changing core logic.
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⚙️ Flexibility: Works well in event-driven and real-time systems.
🌍 Common Use Cases
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🖱️ GUI Event Listeners — for button clicks, input fields, etc.
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💹 Stock Price Monitoring — notifying all subscribers when prices update.
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📰 News or Blog Feeds — pushing new articles to all followers.
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📱 Social Media Notifications — followers get updates on new posts.
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🧾 Logging Systems — multiple log targets observing the same events.
🚀 Summary
The Observer Pattern is a powerful behavioral design pattern that enables clean, event-driven architectures.
It helps you design loosely coupled, modular, and easily extendable systems — ideal for modern applications involving notifications, events, and data updates.Whenever you’re designing a feature that needs to react to state changes automatically, think Observer Pattern! ⚡
💳 Behavioral Design Pattern: The Strategy Pattern
When a class contains multiple hardcoded algorithms or behaviors, it often becomes rigid and difficult to maintain. Adding new algorithms usually means modifying existing code — which violates the Open/Closed Principle.
The Strategy Pattern solves this by allowing you to select an algorithm dynamically at runtime, without altering the core logic of the class.
💡 Problem
Hardcoded algorithms within a class lead to:
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🔁 Code duplication across similar logic blocks.
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🧩 Increased complexity when switching between algorithms.
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🚫 Violation of Open/Closed Principle — modifications are needed every time a new algorithm is introduced.
Let’s look at an example that demonstrates the problem.
🚫 Without Strategy Pattern
In the code below, the
PaymentServiceclass decides which payment method to use using multipleif-elsestatements.
Every time we add a new payment type (e.g., NetBanking, Wallet), we must modify this class.⚠️ Problems in the Above Code
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Adding a new payment method requires changing the
PaymentServiceclass. -
Logic for each payment method is tightly coupled within one class.
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Difficult to test or extend individual algorithms.
✅ With Strategy Pattern
The Strategy Pattern separates the algorithm (payment type) from the context (payment service).
It allows different payment methods to be implemented as interchangeable strategies that the client can switch at runtime.🧩 Structure
Component Description Context The client class that uses a strategy (e.g., PaymentServiceII).Strategy Interface Defines the operations that all strategies must implement (e.g., PaymentStrategy).Concrete Strategies Different algorithm implementations (e.g., CreditCardPayment,DebitCardPayment,UPIPayment).💻 Implementation Example
🧠 Context Class
▶️ Main Class
🧾 Output
⚙️ Benefits of the Strategy Pattern
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🧩 Open/Closed Principle: Add new algorithms without changing existing code.
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🔁 Flexibility: Algorithms can be swapped dynamically at runtime.
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🧼 Clean Code: Removes cluttered conditional statements (
if-else,switch-case). -
🧠 Testability: Each strategy can be tested independently.
📍 When to Use the Strategy Pattern
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When you have multiple interchangeable algorithms.
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To avoid conditional statements in the client code.
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When a class exhibits multiple behaviors that vary independently.
🚀 Summary
The Strategy Pattern allows a class’s behavior to be selected at runtime.
It’s perfect when you need to support multiple algorithms or variations of logic without making your code messy or rigid.By decoupling algorithm implementations from the client logic, the Strategy Pattern promotes flexibility, extensibility, and clean code architecture.
Whenever you find yourself writing long
if-elseblocks — consider refactoring with the Strategy Pattern! ⚡ -